Hero Growth

Multiprofa, rebirths, gear and skill enchanting, the Rune Circle, tattoos, talismans and collections — everything that makes a Vela hero strong.

In Vela your hero grows in more ways than level. You build your own class from the skills of every race and profession, rebirth from level 85 back to 20 and come back stronger each time, enchant gear without fear of breaking it, and push skills to +15 and beyond. On top of that come the Rune Circle in the spirit of Summoners War, tattoos, talismans and collections. Each power source gives a little, so there is no ceiling: in PvE you can grow almost forever, while PvP growth is softly capped so that money and time alone don't decide a fight.

Almost everything in this section opens with buttons: .menu›Hero growth or Alt+B›Growth. Start with the hero path map and power sources, then Multiprofa and Rebirth — all other growth rests on them. Gear: the ladder, Ascension, and the final gear — Dragon weapons and classic S sets.

Hero's Path RU

The whole road from hero creation to 240 rebirths by stage: levels, time, what unlocks, which gear and what to do at each step. A map of what's ahead.

Updated 15 October 2026

Sources of Hero Power RU

A map of every layer of Vela power: level, Multiprofa, rebirths, skills, gear, enchant, Tempering, runes, tattoos, collections, dolls — and the PvP soft cap.

Updated 15 October 2026

Leveling, XP and Sayha RU

How long 1 to 85 and on to 99 takes, XP multipliers by level band, how Sayha's Grace and Fatigue work, premium and the window limit.

Updated 15 October 2026

Classes and Professions RU

All Essence races and classes in Vela, three class changes at levels 20, 40 and 76, how your profession unlocks Multiprofa stars and how to pick a class.

Updated 15 October 2026

Multiprofa

Any Vela hero can learn skills of other classes of every race. How 1★–4★ stars, prices and limits work, and how Vela's Multiprofa differs from other servers.

Updated 15 October 2026

Skill Library

The window for learning skills of every class: search in English or Russian, filters by role, stars and class, "need / have" prices and one-click learning.

Updated 15 October 2026

Buffs in Multiprofa RU

Buff families (the same Haste, Might, Shield of different classes count as one), 24–48 slots, hour-long buffs, what to learn first, a full buff in a week.

Updated 15 October 2026

Class Toggles and Stances RU

Toggle skills turn back on by themselves after death and login, and at most 4 class stances work at once — why, and how to plan your build around it.

Updated 15 October 2026

Rebirth

From level 85 back to 20, keeping your class and all skills. Books and Codices give permanent bonuses; past 100 rebirths come new zones and enchant tiers.

Updated 15 October 2026

Rebirth Books and Codices RU

25 permanent rebirth bonuses: 9 for Codices and 16 for Books. What each gives at max, how many you can finish, what fighters, mages and supports take first.

Updated 15 October 2026

After 100 Rebirths RU

From rebirth 101 it's harder: Raid Marks, Rift Fragments, stones, a raid boss, a Tower floor. Every 10 rebirths is a tier: a closed zone and +5 skill enchant.

Updated 15 October 2026

Skill Enchanting RU

Any active skill, own or borrowed, enchants from +1 to +15 and beyond for SP, adena and Rift and raid currencies. More power, less cooldown, new effect at +10.

Updated 15 October 2026

Skill Mutations RU

Redraw any active skill with one mutation: power at the cost of cooldown, spread across a crowd, vampirism, execute. Slots grow with rebirths, removal is free.

Updated 15 October 2026

Multiprofa Skill Balance RU

Why you can't stack every passive of every class: stacking groups (own always, one borrowed per group), proc caps, control, shields, same stats, armor role.

Updated 15 October 2026

Gear and Tempering

The gear ladder from Aden weapons to final Dragon weapons: tier stats, where to get each, Ascension with enchant transfer, Tempering and item passports.

Updated 15 October 2026

Ascension RU

Raise an item one tier without losing its enchant: Frost Lord → Immortality → Vesper → Dragon weapons, armor up to S sets. Recipes, prices, what is lost.

Updated 15 October 2026

Tempering RU

Lords-style upgrade of worn gear: +3% attack per weapon level, +0.5% defense and +0.3% HP per armor level. Never breaks, guaranteed, a zone resource per tier.

Updated 15 October 2026

Final Gear

The owner's pick: Dragon weapons (Fafurion, Antharas, Lindvior, Valakas) and classic S sets — Imperial Crusader, Draconic Leather, Major Arcana. How to get them, stats, changing the look.

Updated 15 October 2026

Vela Enchant

Items never break: up to +10 you only lose the scroll, above that you drop 1 level. Failures build toward a guarantee; branches at +5/+10/+15, sockets, durability.

Updated 15 October 2026

Smart Enchanting RU

Vela enchanting in practice: where to get scrolls and their prices, average scrolls to +4, +7, +10, +12 and +15, when to use blessed ones, repair costs.

Updated 15 October 2026

Rune Circle RU

Six rune slots in the style of Summoners War: 1★–6★ stars, rarity, upgrades to +15, sets and polishing. Runes drop in their zones, from raids and from Rifts.

Updated 15 October 2026

Vela Tattoos RU

One special tattoo per hero: six lines (Warrior, Guardian, Hunter, Mage, Ward, Sage), 31 levels and four tiers from Starter to Blessed. All earned by playing.

Updated 15 October 2026

Dolls RU

Vela's three kinds of dolls: boss dolls (Lv. 1–6, drop from bosses), relics (account doll collection for Rift Fragments) and the weekly Doll of Greed.

Updated 15 October 2026

Talismans RU

Every Essence talisman family is now earned by playing: a shop for adena and Raid Marks, no-chance Border and Dimensional ladders, Transcendent Venir up to +5.

Updated 15 October 2026

Collections and Dolls RU

681 collections with fair bonuses, account-wide collector ranks, seasonal collections with rewards. Boss dolls and relics are earned by playing, no L-Coin.

Updated 15 October 2026