Rebirth

From level 85 back to 20, keeping your class and all skills. Books and Codices give permanent bonuses; past 100 rebirths come new zones and enchant tiers.

Updated 8 min read
Contents

Rebirth is the main growth loop in Vela. Reach level 85, pay adena, and you're back at level 20. Your class and all skills, your own and foreign, stay at full power, and every rebirth gives you a Book and two Codices to invest in permanent bonuses. Each new cycle is faster and stronger, with no limit: after 240 comes Infinity.

Rebirths also unlock other systems: 3★ and 4★ skills in Multiprofa, new mutation slots, extra skills for auto hunting, and after the 100th — locked zones and new Skill Enchanting tiers.

85 → 20rebirth level
5–100Madena per rebirth (more after 240)
∞no limit, after 240 comes Infinity
1 + 2Book and Codices for each
Window mock-up (Russian UI, not an in-game screenshot): the rebirth window — counter, price, reward and bonus buttons
Window mock-up (Russian UI, not an in-game screenshot): the rebirth window — counter, price, reward and bonus buttons

How it works

  1. Level up to 85. Your first climb takes about five hours of play.
  2. Press "Rebirth": the adena is charged and your level becomes 20.
  3. You receive 1 Rebirth Book and 2 Rebirth Codices.
  4. Invest them in permanent bonuses: Books go into combat bonuses, Codices into comfort.
  5. Level up again: you already have your skills, your bonuses keep growing, and old zones are useful again — their resources are needed in the Forge and for Tempering.
ParameterValue
Required level85
Level after20
Price5M adena for the first, +400K for each next one, no more than 100M; after 240, another +5M for each
Reward1 Book + 2 Codices
Limitnone (after 240 — Infinity)
Class and skillskept in full, skill levels don't drop

Price examples: 1st — 5M, 10th — 8.6M, 50th — 24.6M, 101st — 45M, from the 239th — 100M, 241st — 105M, 250th — 150M.

Codex bonuses — comfort

One Codex buys one bonus level.

BonusPer levelMax levelsTotal
Expanded Inventory+10 slots30+300
Expanded Warehouse+8 slots30+240
Expanded Trade+1 private store slot15+15
Inspiration+2 buff slots10+20
Hardened Body+1% Max HP30+30%
Deep Soul+2% Max MP30+60%
Vigor+2% Max CP30+60%
Recovery+1% HP, MP and CP regeneration30+30%
Reborn Experience+1.5% XP30+45%

Book bonuses — combat

One Book buys one bonus level; each bonus has up to 20 levels.

BonusPer level
Might+1.5% P. Atk.
Empower+2% M. Atk.
Shield+2% P. Def.
Barrier+2% M. Def.
Focus+2% P. Critical Rate
Wild Magic+2% M. Critical Rate
Strong Mind+3 resistance to stun, sleep, paralysis and hold
Warrior Mastery (PvP)+1% physical damage in PvP
Mage Mastery (PvP)+1% magic damage in PvP
Tempering (PvP)+1% defense in PvP
Rebirth: STR / DEX / CON / INT / WIT / MEN+1 to STR / DEX / CON / INT / WIT / MEN (six separate bonuses)

Bonuses work as hidden skills: they don't show in the skill window, but they're reflected in your character stats right away (Alt+T) and described in the rebirth window.

Mini rebirth

A reset to level 20 with no reward — to run the low zones again, kill raid bosses of your level range, and pick up more SP. It costs Raid Marks: 1 for the first, +1 for each next one, no more than 5. The limit is 500 mini rebirths. They don't count toward your total rebirth counter.

What else rebirths give

RebirthsWhat unlocks
13★ skills in Multiprofa; the Buff helper stops working — from now on only your own buffs
54★ skills; +1 mutation slot (every 5 rebirths, up to 6 slots)
10+1 attack skill in auto hunting (every 10, from 6 up to 10)
100the road to tiers: rebirths get harder
110, 120 … 240a tier: a new zone (or a new cycle of an old one) and +5 to the Skill Enchanting cap
250, 260…Infinity: +1 to the enchant cap and +1 level of the "Infinity" passive

The player with the most rebirths gets the unique title "Eternal Phoenix": there's only one on the server, and it passes to whoever overtakes the holder. Details in Unique Titles.

After 100 rebirths

Every 10 rebirths after the 100th unlock a tier: a zone closed to everyone else, and +5 to the Skill Enchanting cap (from +15 to +20 at the first tier, up to +85 at 240 rebirths). Unlocking a tier is recorded in the Chronicle.

TierRebirthsZoneZone levelsSkill enchant cap
1110Enchanted Valley85+20
2120Anghel Waterfall85+25
3130Blazing Swamp85+30
4140Ancient Pirates' Tomb81–83+35
5150Lands of Shadow89–90+40
6160Horong's Bamboo Forest94–95+45
7–12170–220second cycle: zones 1–6+50…+75
13, 14230, 240third cycle: Lands of Shadow, Bamboo Forest+80, +85

Cycles. There are six tier zones, so after that they repeat in a second and third cycle. For a hero who has unlocked a new cycle of a zone, its mobs are stronger — the tier aura: you meet them at the strength of your tier, and their loot (adena and items) grows the same way. Other players in the zone see the normal mobs of their own tier.

Anyone who enters such a zone without enough rebirths sees "Zone opens at N rebirths. Come back stronger!" and is moved to town. The teleport to an unlocked zone is the Go button in the tiers window, 50,000 adena (out of combat, no PvP flag).

The road gets harder

From the 101st rebirth on, resources and goals are added on top of level 85 and adena. Your way tier is based on rebirths already done: 101–110 is the first, 111–120 the second, and so on.

Way tierRebirthsRaid MarksRift FragmentsGreater Upgrade StonesGoals
1101–1105501raid boss
2111–1207752raid boss, Tower floor 20
3121–13091003raid boss, floor 30
4131–140111254raid boss, floor 40
T…5 + 2(T−1)50 + 25(T−1)Tfloor 20 + 10(T−2), no higher than 100
  • The raid boss must be killed after your previous rebirth. It counts for the whole party within a 3000 radius — you can go raiding together.
  • The Tower floor must be cleared in the Tower of Trials in the current month.
  • The rebirth window shows "Way tier", "Also needed", and the checks "Raid boss: done / not yet" and "Tower this month".
Window mock-up (Russian UI, not an in-game screenshot): the "Past 100 rebirths" window with tiers and the "Go" button
Window mock-up (Russian UI, not an in-game screenshot): the "Past 100 rebirths" window with tiers and the "Go" button

Infinity: after 240

There is no rebirth limit. After the 240th, every 10 rebirths give an Infinity tier:

WhatFor every 10 rebirths
Skill enchant cap+1 (250 → +86, 300 → +91)
"Infinity" passive+1 level: P./M. Atk., defense and HP; level 1 +1.05%, level 10 +7.7%, level 20 +11.5%, then each gain gets smaller (cap 15%)
Price+5M adena for every rebirth after 240; Raid Marks, Fragments and tier stones keep growing
Horong's Bamboo Forestmobs grow with you: +6% HP and +4% attack per tier

Infinity is a soft ceiling: your hero grows more slowly than the mobs of the endless zone, and each next ten rebirths gets harder. All other zones stay at their own tiers.

Tips

  • Your first Codices usually go into inventory and warehouse, and Books into the main attack stat of your role (Might or Empower).
  • Spend your SP on skills before a rebirth — after the level reset, some foreign skills will only become available again as you level.
  • A mini rebirth pays off when you need more Raid Marks from low-level raid bosses or SP for cheap skills.
  • The first-days limit is per hero: keep it in mind if you're racing for "Eternal Phoenix".

FAQ

Do I lose skills or their levels? No. All skills stay at full power, even at level 20.

What about subclasses? Vela has no subclasses: Multiprofa replaces them — you learn other classes' skills directly on your main class.

Where can I get Books and Codices besides rebirth? Nowhere: they're a reward for rebirth only.

What happens after 240 rebirths? Rebirths continue: Infinity gives +1 to the skill enchant cap, the "Infinity" passive, and an ever stronger Bamboo Forest every 10 rebirths.