Rebirth
From level 85 back to 20, keeping your class and all skills. Books and Codices give permanent bonuses; past 100 rebirths come new zones and enchant tiers.
Contents
Rebirth is the main growth loop in Vela. Reach level 85, pay adena, and you're back at level 20. Your class and all skills, your own and foreign, stay at full power, and every rebirth gives you a Book and two Codices to invest in permanent bonuses. Each new cycle is faster and stronger, with no limit: after 240 comes Infinity.
Rebirths also unlock other systems: 3★ and 4★ skills in Multiprofa, new mutation slots, extra skills for auto hunting, and after the 100th — locked zones and new Skill Enchanting tiers.

How it works
- Level up to 85. Your first climb takes about five hours of play.
- Press "Rebirth": the adena is charged and your level becomes 20.
- You receive 1 Rebirth Book and 2 Rebirth Codices.
- Invest them in permanent bonuses: Books go into combat bonuses, Codices into comfort.
- Level up again: you already have your skills, your bonuses keep growing, and old zones are useful again — their resources are needed in the Forge and for Tempering.
| Parameter | Value |
|---|---|
| Required level | 85 |
| Level after | 20 |
| Price | 5M adena for the first, +400K for each next one, no more than 100M; after 240, another +5M for each |
| Reward | 1 Book + 2 Codices |
| Limit | none (after 240 — Infinity) |
| Class and skills | kept in full, skill levels don't drop |
Price examples: 1st — 5M, 10th — 8.6M, 50th — 24.6M, 101st — 45M, from the 239th — 100M, 241st — 105M, 250th — 150M.
Codex bonuses — comfort
One Codex buys one bonus level.
| Bonus | Per level | Max levels | Total |
|---|---|---|---|
| Expanded Inventory | +10 slots | 30 | +300 |
| Expanded Warehouse | +8 slots | 30 | +240 |
| Expanded Trade | +1 private store slot | 15 | +15 |
| Inspiration | +2 buff slots | 10 | +20 |
| Hardened Body | +1% Max HP | 30 | +30% |
| Deep Soul | +2% Max MP | 30 | +60% |
| Vigor | +2% Max CP | 30 | +60% |
| Recovery | +1% HP, MP and CP regeneration | 30 | +30% |
| Reborn Experience | +1.5% XP | 30 | +45% |
Book bonuses — combat
One Book buys one bonus level; each bonus has up to 20 levels.
| Bonus | Per level |
|---|---|
| Might | +1.5% P. Atk. |
| Empower | +2% M. Atk. |
| Shield | +2% P. Def. |
| Barrier | +2% M. Def. |
| Focus | +2% P. Critical Rate |
| Wild Magic | +2% M. Critical Rate |
| Strong Mind | +3 resistance to stun, sleep, paralysis and hold |
| Warrior Mastery (PvP) | +1% physical damage in PvP |
| Mage Mastery (PvP) | +1% magic damage in PvP |
| Tempering (PvP) | +1% defense in PvP |
| Rebirth: STR / DEX / CON / INT / WIT / MEN | +1 to STR / DEX / CON / INT / WIT / MEN (six separate bonuses) |
Bonuses work as hidden skills: they don't show in the skill window, but they're reflected in your character stats right away (Alt+T) and described in the rebirth window.
Mini rebirth
A reset to level 20 with no reward — to run the low zones again, kill raid bosses of your level range, and pick up more SP. It costs Raid Marks: 1 for the first, +1 for each next one, no more than 5. The limit is 500 mini rebirths. They don't count toward your total rebirth counter.
What else rebirths give
| Rebirths | What unlocks |
|---|---|
| 1 | 3★ skills in Multiprofa; the Buff helper stops working — from now on only your own buffs |
| 5 | 4★ skills; +1 mutation slot (every 5 rebirths, up to 6 slots) |
| 10 | +1 attack skill in auto hunting (every 10, from 6 up to 10) |
| 100 | the road to tiers: rebirths get harder |
| 110, 120 … 240 | a tier: a new zone (or a new cycle of an old one) and +5 to the Skill Enchanting cap |
| 250, 260… | Infinity: +1 to the enchant cap and +1 level of the "Infinity" passive |
The player with the most rebirths gets the unique title "Eternal Phoenix": there's only one on the server, and it passes to whoever overtakes the holder. Details in Unique Titles.
After 100 rebirths
Every 10 rebirths after the 100th unlock a tier: a zone closed to everyone else, and +5 to the Skill Enchanting cap (from +15 to +20 at the first tier, up to +85 at 240 rebirths). Unlocking a tier is recorded in the Chronicle.
| Tier | Rebirths | Zone | Zone levels | Skill enchant cap |
|---|---|---|---|---|
| 1 | 110 | Enchanted Valley | 85 | +20 |
| 2 | 120 | Anghel Waterfall | 85 | +25 |
| 3 | 130 | Blazing Swamp | 85 | +30 |
| 4 | 140 | Ancient Pirates' Tomb | 81–83 | +35 |
| 5 | 150 | Lands of Shadow | 89–90 | +40 |
| 6 | 160 | Horong's Bamboo Forest | 94–95 | +45 |
| 7–12 | 170–220 | second cycle: zones 1–6 | +50…+75 | |
| 13, 14 | 230, 240 | third cycle: Lands of Shadow, Bamboo Forest | +80, +85 |
Cycles. There are six tier zones, so after that they repeat in a second and third cycle. For a hero who has unlocked a new cycle of a zone, its mobs are stronger — the tier aura: you meet them at the strength of your tier, and their loot (adena and items) grows the same way. Other players in the zone see the normal mobs of their own tier.
Anyone who enters such a zone without enough rebirths sees "Zone opens at N rebirths. Come back stronger!" and is moved to town. The teleport to an unlocked zone is the Go button in the tiers window, 50,000 adena (out of combat, no PvP flag).
The road gets harder
From the 101st rebirth on, resources and goals are added on top of level 85 and adena. Your way tier is based on rebirths already done: 101–110 is the first, 111–120 the second, and so on.
| Way tier | Rebirths | Raid Marks | Rift Fragments | Greater Upgrade Stones | Goals |
|---|---|---|---|---|---|
| 1 | 101–110 | 5 | 50 | 1 | raid boss |
| 2 | 111–120 | 7 | 75 | 2 | raid boss, Tower floor 20 |
| 3 | 121–130 | 9 | 100 | 3 | raid boss, floor 30 |
| 4 | 131–140 | 11 | 125 | 4 | raid boss, floor 40 |
| T | … | 5 + 2(T−1) | 50 + 25(T−1) | T | floor 20 + 10(T−2), no higher than 100 |
- The raid boss must be killed after your previous rebirth. It counts for the whole party within a 3000 radius — you can go raiding together.
- The Tower floor must be cleared in the Tower of Trials in the current month.
- The rebirth window shows "Way tier", "Also needed", and the checks "Raid boss: done / not yet" and "Tower this month".

Infinity: after 240
There is no rebirth limit. After the 240th, every 10 rebirths give an Infinity tier:
| What | For every 10 rebirths |
|---|---|
| Skill enchant cap | +1 (250 → +86, 300 → +91) |
| "Infinity" passive | +1 level: P./M. Atk., defense and HP; level 1 +1.05%, level 10 +7.7%, level 20 +11.5%, then each gain gets smaller (cap 15%) |
| Price | +5M adena for every rebirth after 240; Raid Marks, Fragments and tier stones keep growing |
| Horong's Bamboo Forest | mobs grow with you: +6% HP and +4% attack per tier |
Infinity is a soft ceiling: your hero grows more slowly than the mobs of the endless zone, and each next ten rebirths gets harder. All other zones stay at their own tiers.
Tips
- Your first Codices usually go into inventory and warehouse, and Books into the main attack stat of your role (Might or Empower).
- Spend your SP on skills before a rebirth — after the level reset, some foreign skills will only become available again as you level.
- A mini rebirth pays off when you need more Raid Marks from low-level raid bosses or SP for cheap skills.
- The first-days limit is per hero: keep it in mind if you're racing for "Eternal Phoenix".
FAQ
Do I lose skills or their levels? No. All skills stay at full power, even at level 20.
What about subclasses? Vela has no subclasses: Multiprofa replaces them — you learn other classes' skills directly on your main class.
Where can I get Books and Codices besides rebirth? Nowhere: they're a reward for rebirth only.
What happens after 240 rebirths? Rebirths continue: Infinity gives +1 to the skill enchant cap, the "Infinity" passive, and an ever stronger Bamboo Forest every 10 rebirths.
