World Warden

VELA's AI director. Every 1–3 hours it looks at the server and starts one of 18 events where the world is empty or stuck: invasion, town defense, caravan, falling star, blood moon and more.

Updated 7 min read
Contents

On a small server the world freezes fast. Everyone stands in Giran, zones are empty, one world Path falls behind, and a guild on the Exchange doesn't move. Every 1–3 hours the World Warden looks at the server and starts one event that fixes a real problem. The decision is made by code with clear rules; the AI only tells the story of the event, like a chronicler.

1–3 hbetween events
18event types
10,000adena × hero level for a combat event
1event at a time

How the Warden chooses

The Warden sees who is online and where they hunt, who is idling in towns, which world Path is behind, what happened today in the Chronicle, where the Shadow is now, how the Exchange guilds are doing, and who holds the Rift and Tower records.

  • Each event gets a score based on its own reasons: for example, "two players are standing in the same town" or "the Path of Prosperity is behind". The event with the best score starts if that score is high enough. If not, "the world is calm", and the Warden looks again in 20 minutes.
  • The same event twice in a row, or the same zone twice in a row, gets a penalty, so events alternate.
  • The next look comes a random 60–180 minutes after an event ends.
  • If nobody is online (offline traders and offline hunting don't count), the Warden starts nothing. If everyone leaves during an event, it quietly ends.
  • The Warden doesn't touch the zone currently under a Shadow of the World. It stays silent for an hour before and during the Echo Siege.

Events

EventWhen it happensWhat happensResult
Blessing of the ZoneA zone suits the heroes online but is emptyFor 60 minutes, XP, SP, zone resources and runes from its monsters ×1.5Chronicle, Path of Knowledge +5 and up to 35 more based on kills
Invasion2+ heroes idle in the same town3 waves of zone monsters of their level at the town Herald, every 3 minutes. 4 monsters + 2 per defender (up to 24). The last wave is led by a leader — the zone's raid bossLeader killed within 30 minutes — defenders get 10 Rift Fragments and 3 stone fragments. Path of War +30
Boss Migration2+ heroes hunt in the same zoneThe raid boss of the next zone up ("Wanderer") stands in the center of the busy zone for an hour, buffed by the number of huntersVictory — 10 Rift Fragments and a Raid Mark for everyone who hit it. Path of War +30
Head HuntThe strongest (40+) are bored, the Path of War is behind, a quiet dayThe Echo of a well-known hero (record holders of Rifts and the Tower first) at 90% power and HP ×8 roams the strongest players' zone for an hourVictory — 15 Rift Fragments, 5 stone fragments, 2 Raid Marks. Path of War +40
CaravanThe Path of Prosperity is behind or trade has stalledThe merchant Firon walks from the town Herald to the center of a zone. He only moves while guards are nearby (within 1500). Every 150 seconds — an ambush of zone monstersReached the goal within 45 minutes — 10 Rift Fragments and 3 stone fragments for the guards. Path of Prosperity +40
Guild FairAn Exchange guild has frozenExchange news raises its price by 2%, and for an hour activity for that guild counts doubleIf people contributed — a second news item (+1%), Path of Prosperity +30 and more
Call of the PathOne world Path is far behind the leaderFor an hour that Path's points count doubleResult in the Chronicle
Town Defense2+ heroes idle in a town, and there are Echoes in the world4 waves of a horde march on the town gates; up to 4 Echoes of that town's heroes fight beside the living. 8 breakthroughs — the town fallsLeader killed — rewards by contribution, a letter to the heroes whose Echo defended. Path of War +40. Details — Town Defense

Short events (12–20 minutes)

EventWhen it happensWhat happensResult
Gold Rusha zone fits several heroes onlinefor 15 minutes, adena from the zone's monsters ×2top three by kills — Rift Fragments and stone fragments
Falling Starthere are heroes of the zone's level in ita star falls in a random spot of the zone; whoever holds it alone for 3 minutes takes itwinners get adena and trophies, the rest get shards
Treasure Hunta quiet worlda cache in the zone and three clues over 15 minutes; to open it, stand next to it for 15 seconds with no rivalthe opener gets adena and trophies, searchers nearby get 2 Fragments each
Blood Moongame night onlyfor 20 minutes, monsters in manual zones are stronger, and runes from manual hunting drop twice as oftenfrom 15 manual kills — Fragments, top three — Raid Marks
White Beastthere are heroes of the zone's level in ita white beast runs from heroes across the zone for 12 minutes and doesn't fight backrewards by damage share
Rift Crackheroes are hunting or could hunt in the zonea portal: 3 waves of Rift monsters of your level, then a guardianrewards by kills and damage to the guardian
King of the Hillmany heroes of the zone's level in ita banner on high ground in the zone: whichever side holds it longer with no guards and no rivalsthe winning side gets trophies, the rest get a share
Wandering Merchantadena needs a sink, trade has stalledfor 15 minutes a merchant sells rare goods for adena, limited stockfirst come, first served
Fish Are Bitingheroes idle in towns, a quiet dayfor 20 minutes, in one body of water every catch is two fishfrom 5 catches — Fragments, top three — more
Relicthere are heroes of the zone's level in a zone near a townthe relic has to be carried to the town Herald; if the carrier dies or teleports, it dropsthe carrier and their party get trophies

More on short events — Warden Short Events.

In combat events (Invasion, Migration, Head Hunt, Caravan, Town Defense, Falling Star, Treasure Hunt, White Beast, Rift Crack, King of the Hill, Relic), a participant or winner also gets 10,000 × hero level adena on top of the items in the table.

Window mock-up (Russian UI, not an in-game screenshot): the "World Warden" window — current event, story and progress
Window mock-up (Russian UI, not an in-game screenshot): the "World Warden" window — current event, story and progress

Texts and AI

The code gives the AI the event's facts: what, where, why and until when. The AI writes the announcement, a short story and Chronicle lines about the victory or failure, in Russian and English. In Treasure Hunt the AI turns the clues into riddles, but the plain fact is always added to them. If the AI is unavailable, ready-made templates are used, and the game doesn't slow down because of it.

Tips

  • Blessing of the Zone often lands on a zone of your level where nobody is right now. One and a half times more resources and runes is a good reason to switch spots.
  • A Caravan without guards stands still. Stay within 1500 of the merchant and clear the ambushes ahead of time.
  • Blessing of the Zone and Happy Hour stack: resources in a blessed zone during the hour can go up to ×2.25.

FAQ

Is the Warden a live GM? No, it's a program with rules. The AI only writes the texts.

Why haven't there been any events for a while? Either the world is "calm" (no reason for an event), or a Shadow is underway or the Echo Siege is coming soon. The time of the next look is shown in the Warden window.